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Unreal Engine C++ API Reference > Runtime > Engine > AI > UAISystemBase
- UAISystemBase::StartPlay()
- UAISystem::StartPlay()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/AI/AISystemBase.h |
Include | #include "AI/AISystemBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/AI/AISystemBase.cpp |
virtual void StartPlay&40;&41;
Remarks
Called by UWorld::BeginPlay to indicate the gameplay has started. Should be called by overriding functions.