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Unreal Engine C++ API Reference > Runtime > AIModule > UAISystem
- UAISystemBase::StartPlay()
- UAISystem::StartPlay()
References
Module | AIModule |
Header | /Engine/Source/Runtime/AIModule/Classes/AISystem.h |
Include | #include "AISystem.h" |
Source | /Engine/Source/Runtime/AIModule/Private/AISystem.cpp |
virtual void StartPlay&40;&41;
Remarks
Called by UWorld::BeginPlay to indicate the gameplay has started. Should be called by overriding functions.