Navigation
Unreal Engine C++ API Reference > Runtime > Engine > AI > UAISystemBase > CleanupWorld
- UAISystemBase::CleanupWorld()
- UAISystem::CleanupWorld()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/AI/AISystemBase.h |
Include | #include "AI/AISystemBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/AI/AISystemBase.cpp |
virtual void CleanupWorld
&40;
bool bSessionEnded,
bool bCleanupResources
&41;
Remarks
Called by UWorld::CleanupWorld. Should be called by overriding functions.
Parameters
Name | Description |
---|---|
bSessionEnded | whether to notify the viewport that the game session has ended |