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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UWorld
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include | #include "Engine/World.h" |
Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void CleanupWorld
&40;
bool bSessionEnded,
bool bCleanupResources,
UWorld &42; NewWorld
&41;
Remarks
Cleans up components, streaming data and assorted other intermediate data.
Parameters
Name | Description |
---|---|
bSessionEnded | whether to notify the viewport that the game session has ended. |
NewWorld | Optional new world that will be loaded after this world is cleaned up. Specify a new world to prevent it and it's sublevels from being GCed during map transitions. |