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Unreal Engine C++ API Reference > Runtime > Engine > AI > Navigation > UAvoidanceManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/AvoidanceManager.h |
Include | #include "AI/Navigation/AvoidanceManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/AI/Navigation/AvoidanceManager.cpp |
void UpdateRVO_Internal
&40;
int32 AvoidanceUID,
const FNavAvoidanceData & AvoidanceData
&41;
Remarks
This is called by our blueprint-accessible function after it has packed the data into an object.