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Unreal Engine C++ API Reference > Runtime > Engine > AI > Navigation > IPathFollowingAgentInterface
- IPathFollowingAgentInterface::OnStartedFalling()
- UPathFollowingComponent::OnStartedFalling()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/PathFollowingAgentInterface.h |
Include | #include "AI/Navigation/PathFollowingAgentInterface.h" |
virtual void OnStartedFalling&40;&41;
Remarks
Called when falling movement starts.