Navigation
Unreal Engine C++ API Reference > Runtime > Engine > AI > Navigation > INavRelevantInterface
- INavRelevantInterface::GetNavigationBounds()
- UNavRelevantComponent::GetNavigationBounds()
- ANavModifierVolume::GetNavigationBounds()
- ANavLinkProxy::GetNavigationBounds()
- UHierarchicalInstancedStaticMeshComponent::GetNavigationBounds()
- UInstancedStaticMeshComponent::GetNavigationBounds()
- UHierarchicalInstancedStaticMeshComponent::GetNavigationBounds()
- UWaterBodyComponent::GetNavigationBounds()
- UPrimitiveComponent::GetNavigationBounds()
- UHierarchicalInstancedStaticMeshComponent::GetNavigationBounds()
- UInstancedStaticMeshComponent::GetNavigationBounds()
- UHierarchicalInstancedStaticMeshComponent::GetNavigationBounds()
- UWaterBodyComponent::GetNavigationBounds()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavRelevantInterface.h |
Include | #include "AI/Navigation/NavRelevantInterface.h" |
virtual FBox GetNavigationBounds&40;&41; const
Remarks
Get bounds for navigation octree