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Unreal Engine C++ API Reference > Runtime > Engine > AI > Navigation > INavAgentInterface
- INavAgentInterface::IsFollowingAPath()
- AController::IsFollowingAPath()
- AAIController::IsFollowingAPath()
- AAIController::IsFollowingAPath()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavAgentInterface.h |
Include | #include "AI/Navigation/NavAgentInterface.h" |
virtual bool IsFollowingAPath&40;&41; const
Remarks
Checks if the agent is actively following a navigation path