Navigation
Unreal Engine C++ API Reference > Runtime > Engine > AI > Navigation > INavAgentInterface > GetMoveGoalReachTest
- INavAgentInterface::GetMoveGoalReachTest()
- ANavigationObjectBase::GetMoveGoalReachTest()
- ANavigationTestingActor::GetMoveGoalReachTest()
- APawn::GetMoveGoalReachTest()
- AController::GetMoveGoalReachTest()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavAgentInterface.h |
Include | #include "AI/Navigation/NavAgentInterface.h" |
virtual void GetMoveGoalReachTest
&40;
const AActor &42; MovingActor,
const FVector & MoveOffset,
FVector & GoalOffset,
float & GoalRadius,
float & GoalHalfHeight
&41; const
Remarks
Get cylinder for testing if actor has been reached
Parameters
Name | Description |
---|---|
MoveOffset | destination (relative to actor's nav location) |
GoalOffset | cylinder center (relative to actor's nav location) |
GoalRadius | cylinder radius |
GoalHalfHeight | cylinder half height |