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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AI > API/Runtime/Engine/AI/Navigation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h |
| Include | #include "AI/Navigation/NavigationTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FNavMovementProperties
Remarks
Struct to hold properties a user might set for navigation movement
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bStopMovementAbortPaths | If set, StopActiveMovement call will abort current path following request | |
| bool | bUpdateNavAgentWithOwnersCollision | If set to true, NavAgentProperties' radius and height will be updated with Owner's collision capsule size | |
| bool | bUseAccelerationForPaths | If set, pathfollowing will control character movement via acceleration values. | |
| bool | bUseFixedBrakingDistanceForPaths | If set, FixedPathBrakingDistance will be used for path following deceleration | |
| float | FixedPathBrakingDistance | Braking distance override used with acceleration driven path following (bUseAccelerationForPaths) |