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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AI > API/Runtime/Engine/AI/Navigation > API/Runtime/Engine/AI/Navigation/FNavMovementProperties
Syntax
UPROPERTY (EditAnywhere, Category=NavMovement, GlobalConfig)
bool bUseAccelerationForPaths
Remarks
If set, pathfollowing will control character movement via acceleration values. If false, it will set velocities directly.