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Unreal Engine C++ API Reference > Runtime > Engine > AI > FNavigationLockContext > FNavigationLockContext
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/AI/NavigationSystemBase.h |
Include | #include "AI/NavigationSystemBase.h" |
FNavigationLockContext
&40;
UWorld &42; InWorld,
ENavigationLockReason::Type Reason,
bool bApplyLock
&41;