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Decompression codec for the per-track compressor.
| Name | AEFPerTrackCompressionCodec |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/AnimEncoding_PerTrackCompression.h |
| Include Path | #include "AnimEncoding_PerTrackCompression.h" |
Syntax
class AEFPerTrackCompressionCodec : public AnimEncoding
Inheritance Hierarchy
- AnimEncoding → AEFPerTrackCompressionCodec
Functions
Public
Overridden from AnimEncoding
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ByteSwapIn
(
FUECompressedAnimData& CompressedData, |
Handles Byte-swapping incoming animation data from a MemoryReader | AnimEncoding_PerTrackCompression.h | |
virtual void ByteSwapOut
(
FUECompressedAnimData& CompressedData, |
Handles Byte-swapping outgoing animation data to an array of BYTEs | AnimEncoding_PerTrackCompression.h | |
virtual void GetPoseRotations
(
TArrayView< FTransform >& Atoms, |
Decompress all requested rotation components from an Animation Sequence | AnimEncoding_PerTrackCompression.h | |
virtual void GetPoseScales
(
TArrayView< FTransform >& Atoms, |
Decompress all requested Scale components from an Animation Sequence | AnimEncoding_PerTrackCompression.h | |
virtual void GetPoseTranslations
(
TArrayView< FTransform >& Atoms, |
Decompress all requested translation components from an Animation Sequence | AnimEncoding_PerTrackCompression.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ByteSwapOneTrack
(
FUECompressedAnimData& CompressedData, |
Handles Byte-swapping a single track of animation data from a MemoryReader or to a MemoryWriter | AnimEncoding_PerTrackCompression.h | |
static void GetBoneAtomRotation
(
FTransform& OutAtom, |
Decompress the Rotation component of a BoneAtom | AnimEncoding_PerTrackCompression.h | |
static void GetBoneAtomScale
(
FTransform& OutAtom, |
Decompress the Scale component of a BoneAtom | AnimEncoding_PerTrackCompression.h | |
static void GetBoneAtomTranslation
(
FTransform& OutAtom, |
Decompress the Translation component of a BoneAtom | AnimEncoding_PerTrackCompression.h | |
static void PreservePadding
(
uint8*& TrackData, |
Preserves 4 byte alignment within a stream | AnimEncoding_PerTrackCompression.h |