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Archive for reading arbitrary data from the specified memory location
| Name | FMemoryReader |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/MemoryReader.h |
| Include Path | #include "Serialization/MemoryReader.h" |
Syntax
class FMemoryReader : public FMemoryArchive
Inheritance Hierarchy
- FArchiveState → FArchive → FMemoryArchive → FMemoryReader
Derived Classes
FMemoryReader derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMemoryReader
(
const TArray< uint8 >& InBytes, |
Serialization/MemoryReader.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bytes | const TArray< uint8 > & | Serialization/MemoryReader.h | ||
| LimitSize | int64 | Serialization/MemoryReader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetLimitSize
(
int64 NewLimitSize |
With this method it's possible to attach data behind some serialized data. | Serialization/MemoryReader.h |
Overridden from FArchive
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
void* Data, |
Serialization/MemoryReader.h |
Overridden from FArchiveState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetArchiveName () |
Returns the name of the Archive. | Serialization/MemoryReader.h | |
virtual int64 TotalSize() |
Returns total size of the backing data storage. | Serialization/MemoryReader.h |