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API > API/Runtime > API/Runtime/Engine
| Name | ACullDistanceVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/CullDistanceVolume.h |
| Include Path | #include "Engine/CullDistanceVolume.h" |
Syntax
UCLASS (HideCategories=(Advanced, Attachment, Collision, Volume), MinimalAPI)
class ACullDistanceVolume : public AVolume
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ABrush → AVolume → ACullDistanceVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ACullDistanceVolume
(
const FObjectInitializer& ObjectInitializer |
Engine/CullDistanceVolume.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnabled | uint32 | Whether the volume is currently enabled or not. | Engine/CullDistanceVolume.h |
|
| CullDistances | TArray< struct FCullDistanceSizePair > | Array of size and cull distance pairs. | Engine/CullDistanceVolume.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetPrimitiveMaxDrawDistances
(
TMap< UPrimitiveComponent*, float >& OutCullDistances |
Get the set of primitives and new max draw distances defined by this volume. | Engine/CullDistanceVolume.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Destroyed() |
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending | Engine/CullDistanceVolume.h | |
virtual void PostEditMove
(
bool bFinished |
Called after an actor has been moved in the editor | Engine/CullDistanceVolume.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Engine/CullDistanceVolume.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CanBeAffectedByVolumes
(
UPrimitiveComponent* PrimitiveComponent |
Returns whether the passed in primitive can be affected by cull distance volumes. | Engine/CullDistanceVolume.h |