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Description
Request the character to stop crouching. The request is processed on the next update of the CharacterMovementComponent.
| Name | UnCrouch |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
UFUNCTION (BlueprintCallable, Category=Character, Meta=(HidePin="bClientSimulation"))
virtual void UnCrouch
(
bool bClientSimulation
)
See Also
-
CharacterMovement->WantsToCrouch