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Description
Returns true if the Landed() event should be called. Used by CharacterMovement to prevent notifications while playing back network moves.
Don't process landed notification if updating client position by replaying moves. Allow event to be called if Pawn was initially falling (before starting to replay moves), and this is going to cause it to land. .
| Name | ShouldNotifyLanded |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual bool ShouldNotifyLanded
(
const struct FHitResult & Hit
)