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Description
Called upon landing when falling, to perform actions based on the Hit result. Triggers the OnLanded event. Note that movement mode is still "Falling" during this event. Current Velocity value is the velocity at the time of landing. Consider OnMovementModeChanged() as well, as that can be used once the movement mode changes to the new mode (most likely Walking).
| Name | Landed |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Character.h |
| Include Path | #include "GameFramework/Character.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Character.cpp |
virtual void Landed
(
const FHitResult & Hit
)
Parameters
| Name | Remarks |
|---|---|
| Hit | Result describing the landing that resulted in a valid landing spot. |
See Also
- OnMovementModeChanged()