Navigation
API > API/Runtime > API/Runtime/Engine
An invisible volume used to block other actors.
| Name | ABlockingVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/BlockingVolume.h |
| Include Path | #include "Engine/BlockingVolume.h" |
Syntax
UCLASS (MinimalAPI)
class ABlockingVolume : public AVolume
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ABrush → AVolume → ABlockingVolume
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ABlockingVolume
(
const FObjectInitializer& ObjectInitializer |
Engine/BlockingVolume.h |
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void LoadedFromAnotherClass
(
const FName& OldClassName |
Engine/BlockingVolume.h | ||
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
Engine/BlockingVolume.h |