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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Description
Returns true if this actor can EVER be selected in a level in the editor. Can be overridden by specific actors to make them unselectable.
Derived Overrides
| Name | IsSelectable |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
UFUNCTION (BlueprintCallable, Category="Editor Scripting | Actor Editing")
virtual bool IsSelectable() const