Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AWorldSettings
Description
Returns true if this actor can EVER be selected in a level in the editor. Can be overridden by specific actors to make them unselectable.
Virtual Inheritance
- AActor::IsSelectable → AWorldSettings::IsSelectable
| Name | IsSelectable |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/WorldSettings.h |
| Include Path | #include "GameFramework/WorldSettings.h" |
virtual bool IsSelectable() const