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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/AActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginReplication () |
Called for all Actors set to replicate during BeginPlay, It will also be called if SetReplicates(true) is called and the object is not already replicating | GameFramework/Actor.h | |
void BeginReplication
(
const FActorReplicationParams& Params |
Helper to BeginReplication passing on additional parameters to the ReplicationSystem, typically called from code overriding normal BeginReplication() | GameFramework/Actor.h |
BeginReplication()
Description
Called for all Actors set to replicate during BeginPlay, It will also be called if SetReplicates(true) is called and the object is not already replicating
| Name | BeginReplication |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorReplication.cpp |
virtual void BeginReplication()
BeginReplication(const FActorReplicationParams &)
Description
Helper to BeginReplication passing on additional parameters to the ReplicationSystem, typically called from code overriding normal BeginReplication()
| Name | BeginReplication |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include Path | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ActorReplication.cpp |
void BeginReplication
(
const FActorReplicationParams & Params
)
Parameters
| Name | Remarks |
|---|---|
| Params | Additional parameters we want to pass on |