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Data shared by all element of a given scene. The scene is uniquely identified by this element. Within this scene, all elements ids are unique. To ensure this property, this shared state is responsible for the id attribution. Id 0 is considered invalid (see InvalidId).
| Name | FSceneGraphSharedState |
| Type | class |
| Header File | /Engine/Source/Runtime/Datasmith/DirectLink/Public/DirectLinkSceneGraphNode.h |
| Include Path | #include "DirectLinkSceneGraphNode.h" |
Syntax
class FSceneGraphSharedState
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FGuid & GetGuid() |
DirectLinkSceneGraphNode.h | ||
const FSceneIdentifier & GetSceneId() |
DirectLinkSceneGraphNode.h | ||
FSceneGraphId MakeId() |
DirectLinkSceneGraphNode.h |