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Guid and optional name, used to designate a scene across processes without ambiguity. The name is not necessary to identify a scene, but it offer a better UX
| Name | FSceneIdentifier |
| Type | struct |
| Header File | /Engine/Source/Runtime/Datasmith/DirectLink/Public/DirectLinkCommon.h |
| Include Path | #include "DirectLinkCommon.h" |
Syntax
struct FSceneIdentifier
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DirectLinkCommon.h | |||
FSceneIdentifier
(
const FGuid& Id, |
DirectLinkCommon.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DisplayName | FString | Nice user-facing name. Do not expect it to be stable or consistent. | DirectLinkCommon.h | |
| SceneGuid | FGuid | Id of scene SharedState. | DirectLinkCommon.h |