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API > API/Runtime > API/Runtime/DeveloperSettings > API/Runtime/DeveloperSettings/Engine > API/Runtime/DeveloperSettings/Engine/UPlatformSettingsManager
References
| Module | DeveloperSettings |
| Header | /Engine/Source/Runtime/DeveloperSettings/Public/Engine/PlatformSettingsManager.h |
| Include | #include "Engine/PlatformSettingsManager.h" |
static void SetEditorSimulatedPlatform
&40;
FName PlatformIniName
&41;
Remarks
Sets the current simulated platform.