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API > API/Runtime > API/Runtime/DatasmithCore
| Name | UDatasmithMesh |
| Type | class |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithMeshUObject.h |
| Include Path | #include "DatasmithMeshUObject.h" |
Syntax
UCLASS (MinimalAPI)
class UDatasmithMesh : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDatasmithMesh
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsCollisionMesh | bool | DatasmithMeshUObject.h | ||
| MeshName | FString | DatasmithMeshUObject.h | ||
| SourceModels | TArray< FDatasmithMeshSourceModel > | DatasmithMeshUObject.h |
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
DatasmithMeshUObject.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const TCHAR * GetFileExtension() |
DatasmithMeshUObject.h |