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FDatasmithAnimationSerializer |
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FDatasmithAnimationUtils |
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FDatasmithCloth |
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FDatasmithClothPattern |
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FDatasmithClothPresetProperty |
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FDatasmithClothPresetPropertySet |
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FDatasmithMesh |
Copyright Epic Games, Inc. All Rights Reserved. |
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FDatasmithMeshModels |
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FDatasmithMeshSourceModel |
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FDatasmithMeshUtils |
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FDatasmithPackedMeshes |
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FDatasmithSceneFactory |
Factory to create the scene elements used for the export and import process. |
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FDatasmithSceneUtils |
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FDatasmithSceneXmlReader |
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FDatasmithSceneXmlWriter |
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FDatasmithTextureSampler |
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FDatasmithTextureUtils |
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FDatasmithTransformFrameInfo |
FDatasmithTransformFrameInfo holds the data for the transform values of a frame The transform values must be relative to the parent The rotation is represented as Euler angles in degrees |
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FDatasmithUniqueNameProvider |
Name provider with internal cache implemented with a simple TSet |
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FDatasmithUniqueNameProviderBase |
Based on a table of frequently used names, this class generates unique names with a good complexity when the number of name is important. |
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FDatasmithUtils |
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FDatasmithVisibilityFrameInfo |
FDatasmithVisibilityFrameInfo holds the visibility value for a frame |
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FUVEditParameters |
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IDatasmithActorBindingElement |
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IDatasmithActorElement |
Base definition for Actor Elements like geometry instances, cameras or lights |
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IDatasmithAreaLightElement |
An area light is an emissive shape (light shape) with a light component (light type) |
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IDatasmithBaseAnimationElement |
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IDatasmithBaseMaterialElement |
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IDatasmithBasePropertyCaptureElement |
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IDatasmithBaseVariantElement |
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IDatasmithCameraActorElement |
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IDatasmithClothActorElement |
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IDatasmithClothElement |
IDatasmithClothElement class: experimental class that describes a cloth asset |
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IDatasmithClothFactoryClassesProvider |
A modular interface to provide factory classes to initialize cloth assets and components. |
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IDatasmithCompositeTexture |
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IDatasmithCustomActorElement |
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IDatasmithDecalActorElement |
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IDatasmithDecalMaterialElement |
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IDatasmithDirectionalLightElement |
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IDatasmithElement |
Root class for every element in a Datasmith scene |
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IDatasmithEnvironmentElement |
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IDatasmithExpressionInput |
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IDatasmithExpressionOutput |
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IDatasmithExpressionParameter |
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IDatasmithHierarchicalInstancedStaticMeshActorElement |
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IDatasmithKeyValueProperty |
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IDatasmithLandscapeElement |
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IDatasmithLevelSequenceElement |
IDatasmithLevelSequenceElement holds a set of animations |
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IDatasmithLevelVariantSetsElement |
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IDatasmithLightActorElement |
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IDatasmithLightmassPortalElement |
Represents a ALightmassPortalUse the actor scale to drive the portal dimensions |
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IDatasmithMaterialElement |
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IDatasmithMaterialExpression |
Base class for representing an expression in the material graph of a IDatasmithUEPbrMaterial. |
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IDatasmithMaterialExpressionBool |
Represents a UMaterialExpressionStaticBoolParameter |
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IDatasmithMaterialExpressionColor |
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IDatasmithMaterialExpressionCustom |
See UMaterialExpressionCustom |
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IDatasmithMaterialExpressionFlattenNormal |
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IDatasmithMaterialExpressionFunctionCall |
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IDatasmithMaterialExpressionGeneric |
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IDatasmithMaterialExpressionScalar |
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IDatasmithMaterialExpressionTexture |
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IDatasmithMaterialExpressionTextureCoordinate |
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IDatasmithMaterialIDElement |
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IDatasmithMaterialInstanceElement |
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IDatasmithMeshActorElement |
IDatasmithActorElement used in any geometry instance independently if it could be static or movable. |
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IDatasmithMeshElement |
IDatasmithMeshElement defines an actual geometry. |
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IDatasmithMetaDataElement |
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IDatasmithObjectPropertyCaptureElement |
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IDatasmithPointLightElement |
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IDatasmithPostProcessElement |
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IDatasmithPostProcessVolumeElement |
Represents the APostProcessVolume object |
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IDatasmithPropertyCaptureElement |
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IDatasmithScene |
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IDatasmithShaderElement |
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IDatasmithSpotLightElement |
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IDatasmithSubsequenceAnimationElement |
IDatasmithSubsequenceAnimationElement holds a reference to a IDatasmithLevelSequenceElement, to be played as a subsequence |
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IDatasmithTextureElement |
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IDatasmithTransformAnimationElement |
IDatasmithTransformAnimationElement holds the frames for an actor transform animation |
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IDatasmithUEPbrMaterialElement |
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IDatasmithVariantElement |
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IDatasmithVariantSetElement |
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IDatasmithVisibilityAnimationElement |
IDatasmithVisibilityAnimationElement holds the frames for an actor's visibility animation |
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UDatasmithClothAssetFactory |
Modular cloth asset factory base class. |
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UDatasmithClothComponentFactory |
Modular cloth component factory base class. |
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UDatasmithMesh |
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