Navigation
Unreal Engine C++ API Reference > Runtime > DatasmithCore
Inheritance Hierarchy
- ISceneGraphNode
- IDatasmithElement
- IDatasmithBaseVariantElement
- IDatasmithVariantElement
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithVariantElements.h |
Include | #include "DatasmithVariantElements.h" |
Syntax
class IDatasmithVariantElement : public IDatasmithBaseVariantElement
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | AddActorBinding
(
const TSharedRef< IDatasmithActorBindingElement >& Binding |
|
![]() |
TSharedPtr< IDatasmithActorBindingElement > | GetActorBinding
(
int32 Index |
|
![]() ![]() |
int32 | ||
![]() |
void | RemoveActorBinding
(
const TSharedRef< IDatasmithActorBindingElement >& Binding |