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API > API/Runtime > API/Runtime/DatasmithCore
| Name | IDatasmithHierarchicalInstancedStaticMeshActorElement |
| Type | class |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
| Include Path | #include "IDatasmithSceneElements.h" |
Syntax
class IDatasmithHierarchicalInstancedStaticMeshActorElement : public IDatasmithMeshActorElement
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddInstance
(
const FTransform& Transform |
Add an instance | IDatasmithSceneElements.h | |
FTransform GetInstance
(
int32 InstanceIndex |
Get the transform of a specified instance | IDatasmithSceneElements.h | |
int32 GetInstancesCount() |
Get the number of instances | IDatasmithSceneElements.h | |
void RemoveInstance
(
int32 InstanceIndex |
Remove an instance | IDatasmithSceneElements.h | |
void ReserveSpaceForInstances
(
int32 NumIntances |
Reserve memory for a number of instance. | IDatasmithSceneElements.h |