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API > API/Runtime > API/Runtime/DatasmithCore
| Name | IDatasmithDecalActorElement |
| Type | class |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
| Include Path | #include "IDatasmithSceneElements.h" |
Syntax
class IDatasmithDecalActorElement : public IDatasmithCustomActorElement
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TCHAR * GetDecalMaterialPathName() |
Get the path name of the Material associated with the actor | IDatasmithSceneElements.h | |
FVector GetDimensions() |
Get the Decal element size | IDatasmithSceneElements.h | |
int32 GetSortOrder() |
Get the order in which Decal element is rendered. | IDatasmithSceneElements.h | |
void SetDecalMaterialPathName
(
const TCHAR* |
Set the path name of the Material that the Decal actor uses It can be either a package path referring to an existing material asset or a material name referring a DecalMaterialElement in the DatasmithScene If this is not a DecalMaterialElement or a material with its material domain as DeferredDecal The DecalActor generated in Unreal at import will use its default material | IDatasmithSceneElements.h | |
void SetDimensions
(
const FVector& |
Set the Decal element size | IDatasmithSceneElements.h | |
void SetSortOrder
(
int32 |
Set the order in which decal elements are rendered. Higher values draw later (on top). | IDatasmithSceneElements.h |