Navigation
API > API/Runtime > API/Runtime/DatasmithCore
Inheritance Hierarchy
- ISceneGraphNode
- IDatasmithElement
- IDatasmithActorElement
- IDatasmithCustomActorElement
- IDatasmithDecalActorElement
References
| Module | DatasmithCore |
| Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
| Include | #include "IDatasmithSceneElements.h" |
Syntax
class IDatasmithDecalActorElement : public IDatasmithCustomActorElement
Functions
| Type | Name | Description | |
|---|---|---|---|
| const TCHAR * | Get the path name of the Material associated with the actor | ||
| FVector | Get the Decal element size | ||
| int32 | GetSortOrder () |
Get the order in which Decal element is rendered. | |
| void | SetDecalMaterialPathName
(
const TCHAR* |
Set the path name of the Material that the Decal actor uses It can be either a package path referring to an existing material asset or a material name referring a DecalMaterialElement in the DatasmithScene If this is not a DecalMaterialElement or a material with its material domain as DeferredDecal The DecalActor generated in Unreal at import will use its default material | |
| void | SetDimensions
(
const FVector& |
Set the Decal element size | |
| void | SetSortOrder
(
int32 |
Set the order in which decal elements are rendered. Higher values draw later (on top). |