Navigation
API > API/Runtime > API/Runtime/DatasmithCore
Inheritance Hierarchy
- ISceneGraphNode
- IDatasmithElement
- IDatasmithActorElement
- IDatasmithCustomActorElement
- IDatasmithDecalActorElement
References
| Module | DatasmithCore |
| Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
| Include | #include "IDatasmithSceneElements.h" |
Syntax
class IDatasmithCustomActorElement : public IDatasmithActorElement
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddProperty
(
const TSharedPtr< IDatasmithKeyValueProperty >& Property |
Add a property to this actor | |
| const TCHAR * | The class name or path to the blueprint to instantiate. | ||
| int32 | Get the total amount of properties in this actor | ||
| const TSharedPtr< IDatasmithKeyValueProperty > & | GetProperty
(
int32 i |
Get the property i-th of this actor | |
| const TSharedPtr< IDatasmithKeyValueProperty > & | GetPropertyByName
(
const TCHAR* Name |
Get a property by its name if it exists | |
| void | RemoveProperty
(
const TSharedPtr< IDatasmithKeyValueProperty >& Property |
Removes a property from this actor, doesn't preserve ordering | |
| void | SetClassOrPathName
(
const TCHAR* InClassOrPathName |