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API > API/Runtime > API/Runtime/DatasmithCore > API/Runtime/DatasmithCore/IDatasmithCompositeTexture
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddMaskSurface
(
const TSharedPtr< IDatasmithCompositeTexture >& MaskSubComp |
Adds a new composite texture inside this composite used as layer mask | IDatasmithSceneElements.h | |
void AddMaskSurface
(
const FLinearColor& Color |
Creates a new surface to be used as mask that will be used as layer inside this composite using a color in linear space. | IDatasmithSceneElements.h | |
void AddMaskSurface
(
const TCHAR* InMask, |
Adds a new layer mask from its filename | IDatasmithSceneElements.h |
AddMaskSurface(const TSharedPtr< IDatasmithCompositeTexture > &)
Description
Adds a new composite texture inside this composite used as layer mask
| Name | AddMaskSurface |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
| Include Path | #include "IDatasmithSceneElements.h" |
void AddMaskSurface
(
const TSharedPtr < IDatasmithCompositeTexture > & MaskSubComp
)
AddMaskSurface(const FLinearColor &)
Description
Creates a new surface to be used as mask that will be used as layer inside this composite using a color in linear space.
| Name | AddMaskSurface |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
| Include Path | #include "IDatasmithSceneElements.h" |
void AddMaskSurface
(
const FLinearColor & Color
)
AddMaskSurface(const TCHAR *, const FDatasmithTextureSampler)
Description
Adds a new layer mask from its filename
| Name | AddMaskSurface |
| Type | function |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
| Include Path | #include "IDatasmithSceneElements.h" |
void AddMaskSurface
(
const TCHAR * InMask,
const FDatasmithTextureSampler InMaskSampler
)