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API > API/Runtime > API/Runtime/DatasmithCore
| Name | IDatasmithCameraActorElement |
| Type | class |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
| Include Path | #include "IDatasmithSceneElements.h" |
Syntax
class IDatasmithCameraActorElement : public IDatasmithActorElement
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDatasmithCameraActorElement() |
IDatasmithSceneElements.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetEnableDepthOfField() |
The focus method of the camera, either None (no DoF) or Manual | IDatasmithSceneElements.h | |
float GetFocalLength() |
Get camera focal length in millimeters | IDatasmithSceneElements.h | |
float GetFocusDistance() |
Get camera focus distance in centimeters | IDatasmithSceneElements.h | |
float GetFStop() |
Get camera FStop also known as FNumber | IDatasmithSceneElements.h | |
const TCHAR * GetLookAtActor() |
Get camera look at actor name | IDatasmithSceneElements.h | |
bool GetLookAtAllowRoll() |
Get camera look at allow roll state | IDatasmithSceneElements.h | |
| Get camera's postprocess | IDatasmithSceneElements.h | ||
const TSharedPtr< IDatasmithPostProcessElement > & GetPostProcess () |
Get camera's postprocess | IDatasmithSceneElements.h | |
float GetSensorAspectRatio() |
Get framebuffer aspect ratio (width/height) | IDatasmithSceneElements.h | |
float GetSensorWidth() |
Get camera sensor width in millimeters | IDatasmithSceneElements.h | |
void SetEnableDepthOfField
(
bool bEnableDepthOfField |
The focus method of the camera, either None (no DoF) or Manual | IDatasmithSceneElements.h | |
void SetFocalLength
(
float FocalLength |
Set camera focal length in millimeters | IDatasmithSceneElements.h | |
void SetFocusDistance
(
float FocusDistance |
Set camera focus distance in centimeters | IDatasmithSceneElements.h | |
void SetFStop
(
float FStop |
Set camera FStop also known as FNumber | IDatasmithSceneElements.h | |
void SetLookAtActor
(
const TCHAR* ActorName |
Set camera look at actor name | IDatasmithSceneElements.h | |
void SetLookAtAllowRoll
(
bool bAllow |
Set camera look at allow roll state | IDatasmithSceneElements.h | |
void SetPostProcess
(
const TSharedPtr< IDatasmithPostProcessElement >& PostProcess |
Set camera's postprocess | IDatasmithSceneElements.h | |
void SetSensorAspectRatio
(
float SensorAspectRatio |
Set framebuffer aspect ratio (width/height) | IDatasmithSceneElements.h | |
void SetSensorWidth
(
float SensorWidth |
Set camera sensor width in millimeters | IDatasmithSceneElements.h |