Navigation
API > API/Runtime > API/Runtime/DatasmithCore
| Name | FUVEditParameters |
| Type | struct |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithMaterialsUtils.h |
| Include Path | #include "DatasmithMaterialsUtils.h" |
Syntax
struct FUVEditParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUVEditParameters() |
DatasmithMaterialsUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsUsingRealWorldScale | bool | Enable "Real-World Scale" behavior as in 3ds max. | DatasmithMaterialsUtils.h | |
| bMirrorU | bool | Enable mirroring of texture in U and V. | DatasmithMaterialsUtils.h | |
| bMirrorV | bool | DatasmithMaterialsUtils.h | ||
| ChannelIndex | uint8 | UV channel to use. | DatasmithMaterialsUtils.h | |
| RotationAngle | float | W rotation in degrees (rotation is counterclockwise) | DatasmithMaterialsUtils.h | |
| RotationPivot | FVector | W rotation center. | DatasmithMaterialsUtils.h | |
| UVOffset | FVector2D | UV space has its origin at top-left, with U going left-to-right, V top-to-bottom. | DatasmithMaterialsUtils.h | |
| UVTiling | FVector2D | DatasmithMaterialsUtils.h |