| bIsUsingRealWorldScale |
bool |
Enable "Real-World Scale" behavior as in 3ds max. |
DatasmithMaterialsUtils.h |
|
| bMirrorU |
bool |
Enable mirroring of texture in U and V. |
DatasmithMaterialsUtils.h |
|
| bMirrorV |
bool |
|
DatasmithMaterialsUtils.h |
|
| ChannelIndex |
uint8 |
UV channel to use. |
DatasmithMaterialsUtils.h |
|
| RotationAngle |
float |
W rotation in degrees (rotation is counterclockwise) |
DatasmithMaterialsUtils.h |
|
| RotationPivot |
FVector |
W rotation center. |
DatasmithMaterialsUtils.h |
|
| UVOffset |
FVector2D |
UV space has its origin at top-left, with U going left-to-right, V top-to-bottom. |
DatasmithMaterialsUtils.h |
|
| UVTiling |
FVector2D |
|
DatasmithMaterialsUtils.h |
|