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Unreal Engine C++ API Reference > Runtime > DatasmithCore
References
Module | DatasmithCore |
Header | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithTypes.h |
Include | #include "DatasmithTypes.h" |
Syntax
struct FDatasmithTransformFrameInfo
Remarks
FDatasmithTransformFrameInfo holds the data for the transform values of a frame The transform values must be relative to the parent The rotation is represented as Euler angles in degrees
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | FrameNumber | |
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double | X | For translation and scale, X, Y, Z are the transform values of the respective components For rotation, they represent rotation around the X, Y, Z axis (roll, pitch, yaw respectively) in degrees |
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double | Y | |
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double | Z |
Constructors
Type | Name | Description | |
---|---|---|---|
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FDatasmithTransformFrameInfo
(
int32 InFrameNumber, |
||
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FDatasmithTransformFrameInfo
(
int32 InFrameNumber, |
||
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FDatasmithTransformFrameInfo
(
int32 InFrameNumber, |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | IsValid () |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FDatasmithTransformFrameInfo& Other |
Constants
Name | Description |
---|---|
InvalidFrameInfo |