Navigation
API > API/Runtime > API/Runtime/DatasmithCore
FDatasmithTransformFrameInfo holds the data for the transform values of a frame The transform values must be relative to the parent The rotation is represented as Euler angles in degrees
| Name | FDatasmithTransformFrameInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithTypes.h |
| Include Path | #include "DatasmithTypes.h" |
Syntax
struct FDatasmithTransformFrameInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDatasmithTransformFrameInfo
(
int32 InFrameNumber, |
DatasmithTypes.h | ||
FDatasmithTransformFrameInfo
(
int32 InFrameNumber, |
DatasmithTypes.h | ||
FDatasmithTransformFrameInfo
(
int32 InFrameNumber, |
DatasmithTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvalidFrameInfo | FDatasmithTransformFrameInfo | DatasmithTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameNumber | int32 | DatasmithTypes.h | ||
| X | double | For translation and scale, X, Y, Z are the transform values of the respective components For rotation, they represent rotation around the X, Y, Z axis (roll, pitch, yaw respectively) in degrees | DatasmithTypes.h | |
| Y | double | DatasmithTypes.h | ||
| Z | double | DatasmithTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
DatasmithTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FDatasmithTransformFrameInfo& Other |
DatasmithTypes.h |