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Enum mainly used to describe which components of a transform animation are enabled. Should mostly be used with FDatasmithAnimationUtils::GetChannelTypeComponents
| Name | ETransformChannelComponents |
| Type | enum |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/DatasmithUtils.h |
| Include Path | #include "DatasmithUtils.h" |
Syntax
enum ETransformChannelComponents
{
None = 0x00,
X = 0x01,
Y = 0x02,
Z = 0x04,
All = X | Y | Z,
}
Values
| Name | Remarks |
|---|---|
| None | |
| X | |
| Y | |
| Z | |
| All |