Navigation
API > API/Runtime > API/Runtime/DataflowEngine > API/Runtime/DataflowEngine/Dataflow
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraph
- UDataflow
References
| Module | DataflowEngine |
| Header | /Engine/Source/Runtime/Experimental/Dataflow/Engine/Public/Dataflow/DataflowObject.h |
| Include | #include "Dataflow/DataflowObject.h" |
Syntax
class UDataflow : public UEdGraph
Remarks
UObject wrapper for the Dataflow::FGraph
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bActive | ||
| TSharedPtr< Dataflow::FGraph, ESPMode::ThreadSafe > | Dataflow | ||
| Dataflow::FTimestamp | LastModifiedRenderTarget | ||
| TObjectPtr< UMaterial > | Material | ||
| TArray< const UDataflowEdNode * > | RenderTargets | ||
| TArray< TObjectPtr< UObject > > | Targets |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDataflow
(
const FObjectInitializer& ObjectInitializer |
|||
UDataflow
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Render Targets | ||
| FDataflowAssetEdit | EditDataflow () |
Editing the collection should only be through the edit object. | |
| TSharedPtr< const Dataflow::FGraph, ESPMode::ThreadSafe > | GetDataflow () |
Accessors for internal geometry collection | |
| TSharedPtr< Dataflow::FGraph, ESPMode::ThreadSafe > | GetDataflow () |
||
| const Dataflow::FTimestamp & | |||
| const TArray< const UDataflowEdNode * > & | |||
| void | |||
| void |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| bool | IsEditorOnly () |
Called during saving to determine if the object is forced to be editor only or not | |
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject Interface | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. | |
| void | End UObject Interface |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
| void | EvaluateTerminalNodeByName
(
FName NodeName, |
Use Blueprint library version of the function |