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API > API/Runtime > API/Runtime/DataflowEngine > API/Runtime/DataflowEngine/Dataflow > API/Runtime/DataflowEngine/Dataflow/UDataflow
- UObject::PostLoad()
- UEdGraph::PostLoad()
- UDataflow::PostLoad()
References
| Module | DataflowEngine |
| Header | /Engine/Source/Runtime/Experimental/Dataflow/Engine/Public/Dataflow/DataflowObject.h |
| Include | #include "Dataflow/DataflowObject.h" |
| Source | /Engine/Source/Runtime/Experimental/Dataflow/Engine/Private/Dataflow/DataflowObject.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.