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API > API/Runtime > API/Runtime/DataflowCore > API/Runtime/DataflowCore/FDataflowNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsConnected
(
const UE::Dataflow::FConnectionReference& Reference |
IsConnected(...)Checks if Reference input is connected. | Dataflow/DataflowNode.h | |
bool IsConnected
(
const T* Reference |
Dataflow/DataflowNode.h |
IsConnected(const UE::Dataflow::FConnectionReference &)
Description
IsConnected(...)
Checks if Reference input is connected.
| Name | IsConnected |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Core/Public/Dataflow/DataflowNode.h |
| Include Path | #include "Dataflow/DataflowNode.h" |
bool IsConnected
(
const UE::Dataflow::FConnectionReference & Reference
) const
Parameters
| Name | Remarks |
|---|---|
| Reference | : Pointer to a member of this node that corresponds with the input. |
IsConnected(const T *)
| Name | IsConnected |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Dataflow/Core/Public/Dataflow/DataflowNode.h |
| Include Path | #include "Dataflow/DataflowNode.h" |
template<typename T>
bool IsConnected
(
const T * Reference
) const