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API > API/Runtime > API/Runtime/CrashReportCore > API/Runtime/CrashReportCore/FPrimaryCrashProperties
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetCrashProperty
(
const FString& MainCategory, |
Sets a crash property to a new value. | CrashDescription.h | |
void SetCrashProperty
(
const FString& MainCategory, |
Sets a crash property to a new value. | CrashDescription.h | |
void SetCrashProperty
(
const FString& MainCategory, |
Sets a crash property to a new value. | CrashDescription.h |
SetCrashProperty(const FString &, const FString &, const Type &)
Description
Sets a crash property to a new value.
| Name | SetCrashProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CrashReportCore/Public/CrashDescription.h |
| Include Path | #include "CrashDescription.h" |
template<typename Type>
void SetCrashProperty
(
const FString & MainCategory,
const FString & SecondCategory,
const Type & Value
)
SetCrashProperty(const FString &, const FString &, const FString &)
Description
Sets a crash property to a new value.
| Name | SetCrashProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CrashReportCore/Public/CrashDescription.h |
| Include Path | #include "CrashDescription.h" |
void SetCrashProperty
(
const FString & MainCategory,
const FString & SecondCategory,
const FString & NewValue
)
SetCrashProperty(const FString &, const FString &, const FXmlNode *)
Description
Sets a crash property to a new value.
| Name | SetCrashProperty |
| Type | function |
| Header File | /Engine/Source/Runtime/CrashReportCore/Public/CrashDescription.h |
| Include Path | #include "CrashDescription.h" |
void SetCrashProperty
(
const FString & MainCategory,
const FString & SecondCategory,
const FXmlNode * NewNode
)