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API > API/Runtime > API/Runtime/CrashReportCore
Holds FullCrashDump properties from the config.
FullCrashDump_0_Branch=UE FullCrashDump_0_Location=\epicgames.net\root\Builds\UE FullCrashDump_1_Branch=... ...
| Name | FFullCrashDumpEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/CrashReportCore/Public/CrashReportCoreConfig.h |
| Include Path | #include "CrashReportCoreConfig.h" |
Syntax
struct FFullCrashDumpEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Initialization constructor. | CrashReportCoreConfig.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExactMatch | const bool | Branch=UE means exact match Branch=UE* means contain match | CrashReportCoreConfig.h | |
| BranchName | const FString | Partial branch name. | CrashReportCoreConfig.h | |
| Location | const FString | Location where the full crash dump will be copied. Usually a network share. | CrashReportCoreConfig.h |