Navigation
API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UUserDefinedStruct
Description
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well. Note: NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.
Virtual Inheritance
- UObject::PostDuplicate → UUserDefinedStruct::PostDuplicate
| Name | PostDuplicate |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/StructUtils/UserDefinedStruct.h |
| Include Path | #include "StructUtils/UserDefinedStruct.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/StructUtils/UserDefinedStruct.cpp |
virtual void PostDuplicate
(
bool bDuplicateForPIE
)