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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObjectPropertyBase
Description
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.
Virtual Inheritance
- UObject::Serialize → UField::Serialize → UProperty::Serialize → UObjectPropertyBase::Serialize
Derived Overrides
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
| Include Path | #include "UObject/UnrealTypePrivate.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyPrivate.cpp |
virtual void Serialize
(
FArchive & Ar
)