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API > API/Runtime > API/Runtime/CoreUObject > API/Runtime/CoreUObject/UObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Handles reading, writing, and reference collecting using FArchive. | UObject/Object.h | ||
virtual void Serialize
(
FStructuredArchive::FRecord Record |
UObject/Object.h |
Serialize(FArchive &)
Description
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path | #include "UObject/Object.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual void Serialize
(
FArchive & Ar
)
Serialize(FStructuredArchive::FRecord)
| Name | Serialize |
| Type | function |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
| Include Path | #include "UObject/Object.h" |
| Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual void Serialize
(
FStructuredArchive::FRecord Record
)