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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UStruct
- UStruct::FindPropertyNameFromGuid()
- UBlueprintGeneratedClass::FindPropertyNameFromGuid()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
virtual FName FindPropertyNameFromGuid
&40;
const FGuid & PropertyGuid
&41; const
Remarks
Returns the property name from the guid