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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UScriptStruct
- UScriptStruct::GetStructCPPName()
- UUserDefinedStruct::GetStructCPPName()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Class.h |
Include | #include "UObject/Class.h" |
Source | /Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
virtual FString GetStructCPPName
&40;
uint32 CPPExportFlags
&41; const
Remarks
Returns the (native, c++) name of the struct