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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UPackageMap
- UPackageMap::WriteObject()
- UPackageMapClient::WriteObject()
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNet.h |
Include | #include "UObject/CoreNet.h" |
virtual bool WriteObject
&40;
FArchive & Ar,
UObject &42; InOuter,
FNetworkGUID NetGUID,
FString ObjName
&41;