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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UPackageMapClient
- UPackageMap::WriteObject()
- UPackageMapClient::WriteObject()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/PackageMapClient.h |
Include | #include "Engine/PackageMapClient.h" |
Source | /Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp |
virtual bool WriteObject
&40;
FArchive & Ar,
UObject &42; InOuter,
FNetworkGUID NetGUID,
FString ObjName
&41;
Remarks
Slimmed down version of SerializeObject, that writes an object reference given a NetGUID and name (e.g, it does not require the actor to actually exist anymore to serialize the reference). This must be kept in sync with UPackageMapClient::SerializeObject.